Any other being (including out-of-aspect Dragonblooded, Eclipse and Moonshadow Exalted) must first forcibly attune their anima to the element by an act of will. Dragonblooded of the appropriate Aspect can use the Charm without penalty. Any Charm that is developed from one of these Abilities is considered Aspected to that element. Each Dragonblooded Aspect has five Abilities it naturally favours. Certain Charms only apply if a Dragonblooded has a specialty in a certain area – temporary specialties count when determining if the character can use that Charm.Īll Dragonblooded Charms come easier to some Aspects then others. Specialties granted by Dragonblooded Charms DO increase their dice-adder limits. Charms which grant these Specialty dice allow the character to have any number of Specialties for one Ability, however the rule that no more than three dice may be applied as a bonus from Specialties still applies. This limit increases by the Exalt’s Specialty dice if that Specialty applies.Ī large number of Dragonblooded Charms grant temporary Specialties for any number of Abilities. Dragonblooded may add no more than their Ability rating in dice. Dragonblooded Charms are weaker than most Celestial Charms when it comes to internal effects such as adding dice.
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